“How much will it cost me, though?”

An extension of the The GameDev Business Handbook budgeting chapter, The GameDev Budgeting Handbook takes a deeper look at costs in video game development. If you're coming to The GameDev Budgeting Handbook first because you specifically want to better understand the expense of various aspects that make up a video game, that's cool. This book is an explainer, breaking down a game budget and the expenses behind various elements. We consulted directly with the talented people working in the industry right now in order to get the most current and detailed information available.

The Handbook features expert guidance and in-the-trenches anecdotes on budgeting and finance (complete with links to downloadable worksheets). Featuring all-new interviews with more than 25 prominent members from across the video game industry.

The GameDev Budgeting Handbook covers…

* Getting started with budgeting
* Figuring out if your budget is reasonable
* Determining whether you should hire an employee or contractor (with legal considerations for US, UK, and Canadian employers)
* Understanding what publishers will pay for and what you’ll need to handle on your own
* And must more…

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The GameDev Business Handbook is a deeply researched instructional guide for creating and sustaining your independent video game studio. Designed from the start for both students and experienced developers who want to get a better handle on a totally, completely, super-not-glamourous, mundane, but necessary side of game development.

Built with love, The GameDev Business Handbook is crafted with guidance from game industry veterans: those who produce games, attend every show, help other developers every day, and aspire to support a better environment for game production. These are the experts who make the games industry a better place for the next generation.