Oh, hi...
I’m Alexander, an executive producer in video games. (Technically, I’m a chief operating officer... but that’s more complicated to explain, and we don’t have that kinda time.)
What does that mean? Well….
Oh, hi...
I’m Alexander, an executive producer in video games. (Technically, I’m a chief operating officer... but that’s more complicated to explain, and we don’t have that kinda time.)
What does that mean? Well….
Although “executive producer” isn’t well defined in games, I can explain what my jobs normally are on any given project. The majority of games I work on are independent titles with strict parameters (little budget, defined timelines and high risk). I am involved in all aspects of the financing and legal set-up for every project, followed by hands-on involvement in production to keep things on track, financial oversight, and finally the marketing and media engagement upon release.
Once upon a time I was a journalist who reported on all aspects of the video game industry. My focus was on original content in business and consumer editorial. I wrapped up that career as News Content Director at Joystiq.com (now Engadget.com).
My work was republished, repurposed or linked by Associated Press, Reuters, New York Times, Washington Post, Nikkei, CNN, Los Angeles Times, NPR, ESPN, PBS, Variety, Billboard Magazine, USA Today, Boston Globe (many more "mainstream" outlets) and all game industry publications.
I've been part of an incredible team of talented folks who’ve created the games The Solitaire Conspiracy (90% on Steam), Subsurface Circular (95% Steam) and, most recently, The Banished Vault “a master class in the economy and cruelty of space survival where every movement matters.”
I've been part of an incredible team of talented folks who’ve created the games The Solitaire Conspiracy (90% on Steam), Subsurface Circular (95% Steam) and, most recently, The Banished Vault “a master class in the economy and cruelty of space survival where every movement matters.”
I'm the publisher of the The GameDev Business Handbook and The GameDev Budgeting Handbook. Built with love, they are deeply researched instructional guides for creating and sustaining an independent video game studio, with interviews by the those on the front lines working in the video game industry right now.
I'm the publisher of the The GameDev Business Handbook and The GameDev Budgeting Handbook. Built with love, they are deeply researched instructional guides for creating and sustaining an independent video game studio, with interviews by the those on the front lines working in the video game industry right now.
I managed several aspects of TRON: Identity, a visual novel in an all-new setting based on the iconic franchise. A partnership between Bithell Games and Disney, the game is the first TRON collaboration between the two.
I managed several aspects of TRON: Identity, a visual novel in an all-new setting based on the iconic franchise. A partnership between Bithell Games and Disney, the game is the first TRON collaboration between the two.
My regular job is handling external projects and the everything else at Bithell Games (TRON: Identity, The Banished Vault, The Solitaire Conspiracy, John Wick Hex, Thomas Was Alone, Volume, Volume: Coda, EarthShape, Subsurface Circular, Quarantine Circular, The GameDev Business Handbook, The GameDev Budgeting Handbook). If it doesn't involve code, that's me. Operations, finance and business development. (I know, glam, but I like it.)
My regular job is handling external projects and the everything else at Bithell Games (TRON: Identity, The Banished Vault, The Solitaire Conspiracy, John Wick Hex, Thomas Was Alone, Volume, Volume: Coda, EarthShape, Subsurface Circular, Quarantine Circular, The GameDev Business Handbook, The GameDev Budgeting Handbook). If it doesn't involve code, that's me. Operations, finance and business development. (I know, glam, but I like it.)